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Check list – May 2020

Some of the items which are somewhat functional:

  • Tile decor, water, road and tree generation
  • Animal generation and roaming basic system
  • Starting cart placement
  • Foundation building
  • Add walls, remove walls
  • Add doors, gate and windows, animate door
  • Assign rooms
    Current rooms include: pantry, kitchen, common room, bedroom, toilet, staff room and animal pen [outdoors]
  • Recruit staff and if needed assign to room
  • Add garden tiles and gardening logic
  • Add animal pen and basic animal gathering, butchering logic
  • Add objects to a room or area
  • Very basic customer desire and activity management

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Game tiles

Some of the 50+ outdoor texture tile graphics.
On generation each game tile has a random graphic from this list assigned as its texture.

7 of the 50+ tile graphics

The map will also generate some water areas – important notably for gardening purposes.

Part of a generate tile set – you can see a couple of water areas, some trees, wild pigs, the starting cart and to the right the area border
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Building foundations

First foundations building concept:

Working principle was to change the texture of the tile to represent a foundation and for the sides of the foundation, mark them as wall.

After some work on adapting the wall textures to the surrounding tiles – for example making in a corner – and a lot of art and coding work – this is the first (hopefully) presentable building foundation functionality.

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The Inn

Imagine an Inn, situated in a medieval fantasy world. Like in many role-playing scenarios, the inn is the starting place of many quests and adventure – and yours is no exception.

You must build and manage this inn and attract customers, adventurers – hopefully enticing them to go on a quest and bring glory to your inn.

As your inn gains in size, facilities, fame and glory, you will attract higher level adventurers who will be able to take on harder quests.

Perhaps your inn, can help slay the local dragon!

The first idea and kick off of this project was in August 2018 – of course it has been since then dropped and pick back up quite a few times…